Unlikely heroes
From a hot-headed toaster to a cactus with a lasso. Every object has its own moves, melee weapon and ultimate.
Everyday objects. Explosive turns.
A 3D turn-based artillery party game where toasters, bananas and traffic cones take aim. Read the wind, pick your weapon and blow your friends off the map.
Gameplay trailer
In-game footage · 1:03
The game
Take turns, line up the perfect shot and let the physics do the rest. Every arena fights back: trees burn, towers topple, ice cracks and fairy chimneys come crashing down.
From a hot-headed toaster to a cactus with a lasso. Every object has its own moves, melee weapon and ultimate.
Bazookas, boomerangs, drones, storm clouds, magnets, umbrellas… and a thermos of soup for when it all goes wrong.
A sunset island, a frozen isle, the fairy chimneys of Cappadocia, a giant kitchen and the Antarctic ice shelf.
Charge your bar, then unleash a steamroller from the sky, a disco inferno or a barrage of burning toast.
The heroes













The arsenal
Every weapon plays differently, and the wind always gets a vote. Hover a card to see it in action.

The classic. Mind the wind, mind the backblast.

Two blasts of point-blank persuasion.

Bursts mid-air and rains bomblets on everyone below.

Miss on purpose, catch it, then hit twice.

Fly it in and drop the payload. Or just crash it into someone.

Call down three bolts of lightning on a single spot.

Short-circuits holograms, magnets and lightning rods.

Fly to higher ground. Pop the parachute when it sputters.

A beach umbrella that stops shells. Until it really doesn't.

One per hero: a bug zapper, a burger spatula, a lasso…
Ultimates
Every hero has a signature ultimate. Fill your bar and turn the match upside down.

Drops from the sky and flattens a whole lane.

The island goes dark and everyone dances to the bulb's beat.

Shake well, pop the tab and ride a foam jet across the map.

The top bun opens like a jaw. Chomp, chew, spit.

Heats up and rains red-hot toast from the sky.

Coils charge, then one beam pierces everything in line.

Stirs the ground into a coffee lake that drags rivals in.

Puffs up, spins and fires waves of glowing spines.

A freezing blast that turns rivals into blocks of ice.

Peels everywhere. Watch your step.

A slow-motion milk crown armors the whole team.

Cranks itself to a deadly point. Ting!
The arenas
Each arena has its own weather, hazards and ways to send you flying. Choose one, or let fate decide.

Palm trees, a creaky watchtower and a sea that swallows the unlucky. Gulls drop supplies… when they feel like it.

Snowmen, igloos and footprints that give away every move. Ravens bring the goods.

Battle among fairy chimneys you can blow apart, under a dawn sky full of hot-air balloons.

Toy-sized brawls on a marble kitchen island. Mind the hob, the sink and the long drop. A web rope might save you.

Slip and slide across the ice shelf under the southern lights. The shark is always hungry. The penguins deliver the mail.
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